#include "WaterShader.h"
#include <iostream>

WaterShader::WaterShader() {
	std::cout << "water Shader +" << std::endl;
	GLShader::config = GLShaderConfig("WaterVShader.vert", "WaterFShader.frag");
	GLShader::config.addVertexAttrib(0,GLShaderConfig::VERTEX_POSITION_TAG);
	GLShader::config.addVertexAttrib(1,GLShaderConfig::VERTEX_NORMAL_TAG);
	std::cout << "water Shader -" << std::endl;
}
